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Devlog

  • Devlog #4 Level Design
    May 10, 2022 by Elunga
    Dev Log Elunga Earth will be consumed within five minutes. A player is within stolen Spaceship near a man-made blackhole, which needs to be stopped. The Corporation are trying to stop the player from... Continue reading
  • Devlog #1 - Character Design and Story
    May 10, 2022 by eboot
    I was in charge of designing the characters for the game. This included animating them, building the models and giving them backstories. The main character of the game is Solomon M. Arthur (because it... Continue reading
  • Dev Log #3 - Programming and UI
    May 10, 2022 by Erik Watchorn#programming, #ui, #userinterface, #devlog
    I decided to make the player controller first when we started the project to allow for easier initial testing of the game's whiteboxes. Brackey’s and many forums online helped with forming the basis... Continue reading
  • Dev Log #2 - Level Design & Environment
    May 10, 2022 by AdamCrossan#level design, #devlog
    Level Design is the glue that ties all elements & mechanics of a game together. Even with stellar mechanics and systems, poor level design can turn an engaging and compelling experience into a rather... Continue reading
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Updated 5 days ago